Intellectual Property Insights from Fishman Stewart
Mini Article – Volume 25, Issue 4
Share on Social
AI Wrote This Headline—And It’s Not Copyrightable
By Kristyn Webb
The U.S. Copyright Office (USCO) recently published its latest report on AI and “copyrightability.” In short, the USCO considers only some AI-generated works to be sufficiently creative as to deserve copyright protection, and thus, registration. The report breaks down AI-generated works into three categories according to how much human input is provided during different parts of the creative process.
Category 1: Anything that an AI generates purely from prompts is not eligible for copyright registration. If you type a prompt into an AI tool and let it generate an image, text, or other content, you cannot obtain registration. It doesn’t matter how detailed your prompt is, how many times you refine it, or how much effort you put into crafting it. According to the USCO, AI tools don’t allow enough human control for copyright law to recognize the result as your own creative work. This might change in the future as AI technology evolves, but for now, this is a hard rule that follows the USCO’s previous decisions with respect to works like A Recent Entrance to Paradise (currently being appealed in DC Circuit) and Théâtre D’opéra Spatial (currently being appealed in D. Colorado).
Category 2: Uploading original content and using AI to modify it and generate an output provides limited protection for the human-made portions of the work. If you start with your own original content (like a photo or a doodle) and use AI to modify it, you may be able to register the copyright on the parts you created. This seems at odds with the USCO’s previous decision in SURYAST which acknowledged the author’s copyright in an underlying photograph, but denied registration entirely in the AI-modified output in the style of Vincent van Gogh’s The Starry Night. Given this uncertainty, if you use AI to edit, enhance, or transform something you created, you may want to keep records of your original work. That way, if you need to prove what parts were made by you, you’ll have the documentation to back it up.
Category 3: Arranging or modifying AI-generated content may provide some bases for registration. If you use AI-generated elements but put sufficient effort into selecting, arranging, or modifying them, you may be able to register the copyright on your contribution. This is similar to how a photographer can hold copyright a collage. However, the AI-generated pieces themselves will not be registrable. For example, in a case involving the AI-assisted graphic novel Zarya of the Dawn, the USCO allowed copyright protection only for the parts of the work that were clearly human-made, excluding AI-generated portions.
Also, making alterations and modifications to an AI-generated work may provide some basis for registration. However, the USCO guidance is a bit murky here, as it shows a step-by-step example of “Vary Region and Remix Prompting” in Midjourney but does not explain whether or how the output(s) might be registered. Nor does it explain how visually selecting a portion of an artwork to further modify using prompts is fundamentally different from using textual inputs as one might do in Category 1. Again, it may be prudent to keep records of your human contributions during the creative process.
As a bit of background, in the United States, and in many other countries, copyright protection arises automatically at the moment a work is created or “fixed in tangible medium.” Copyright registration is optional, but it provides several key benefits, and in many cases, is a prerequisite to bringing an infringement lawsuit in federal court. Consequently, the USCO’s position on what works it will register may have a big impact on content creators when it comes to enforcing their rights.
It may be years before these issues make their way up through the court systems, or generations before we see an act of Congress. So, it is important to stay informed of how the USCO is interpreting “copyrightability” when it comes to AI-generated works.
Kristyn Webb is an attorney with Fishman Stewart’s Copyright Practice Group, and holds a master’s degree in copyright law from King’s College London.


Related Content from Fishman Stewart
Women’s sports are having a moment, and not a small one. And right alongside that rise: the business of women’s sports is heating up, including some surprisingly dramatic trademark battles.
The idea that someone might “own” a piece of DNA raises a slightly uncomfortable question: can you really patent something that exists inside all of us?
Forbes reported that more than 1.5 million bots on an AI agent-driven social network appear to have created a new religion for themselves, the Church of Molt, with congregants adopting the name of “Crustafarians.”
Every March, college basketball players get an opportunity to become household sensations overnight. In today’s NIL (Name Image Likeness) era, that moment can be a once-in-a-lifetime business opportunity.
Behind the shamrocks and celebrations of St. Patrick's Day lies a surprisingly rich intersection with intellectual property.
Last week, PEI Licensing, LLC., the owner of the ORIGINAL PENGUIN brand (also known simply as PENGUIN) sued Pudgy Penguins Inc. in federal court in Florida over their respective penguin trademarks.
Matthew McConaughey recently obtained several trademark registrations with the U.S. Trademark Office in an effort to digitally capture and protect his entire persona.
Patents enable others to learn from, build upon, and improve the disclosed invention effectively. However, some have questioned whether they still work in today’s artificial intelligence (AI) landscape.
As athletes chase Olympic glory, the International Olympic Committee (“IOC”) is fighting a different battle, one over public perception and trademark law.
Golf is entering a data driven era, and the 2026 PGA Show showed that the most important IP in the game is shifting.
IDENTIFYING, SECURING AND ADVANCING CREATIVITY®

